This is my Demo Reel from 2015. I am a 3d Artist and recent graduate from BCIT's 3D Modeling, Art & Animation Program. I used Maya for modeling and Zbrush for sculpting. I baked normal maps using XNormals. Textures were made with Substance Painter. Trees were made with SpeedTree and many environment details were taken from "Open World Demo Collection" available at https://www.unrealengine.com/marketplace/open-world-demo-collection
Environment was rendered in Unreal Engine and the Character was rendered in Marmoset.
I'm located in Vancouver BC Canada.