







This environment was created in Unreal Engine 4. It is made of 125 separate pieces including foliage. Maya was used for Modeling and Zbrush for Sculpting. Substance Painter and Photoshop were used for Texturing.
Speed tree used for trees. http://www.speedtree.com/ue4/
Open World Demo Collection By Epic Games used for Foliage. https://www.unrealengine.com/marketplace/open-world-demo-collection
Metal Armor by Gaetan Lassagne used for metal trims. https://share.allegorithmic.com/libraries/357
Hay by chillymat4 used for beds and decor. https://share.allegorithmic.com/libraries/682
Email: robertmclennan@hotmail.com
Phone: (604) 442-2748